21st December, 2008
It’s about time I had a page like this. If you look up you’ll see a page called “History” (if you’ve just been looking at your ceiling then you need to see a professional). It also gives a list and screens of my past work as well as a brief history of UTU. It might even bring back a few memories.
Trying to get my head around UVWrapping in Blender. I have a new level of respect for skinners and modellers. I have managed to get a mesh with custom texture correctly aligned into UED. Once all the surfaces are done I’ll need to learn the material editor properly. I’m getting there and it’s always good to learn new skills.
All the best
24th September, 2008
I’ve been working through more of that blender tutorial today. My stick-man has put on weight. There seems to be a lot to learn. I’m returning to level designing after several years. The jump in technology means I have a lot of catching up to do.
I’m going to try something with the site so don’t mind If you see some strange changes over the next couple of days. I want to start posting reviews but I need to find a way to do this via categories.
21st September, 2008
no more headache 😀
Stumble can jog your memory. Blender came up on a recent stumble. This is an open source (and free) 3D development software that’s very similar to 3D Max etc.
What’s the relevance?
Well I intend learning this so I can create meshes for UED4. I have a good working knowledge of Photoshop so textures shouldn’t be a problem. Of course anything I make I’ll put up for download. I love learning new things like this. If I hadn’t become hooked on stumble I’d have never found it.
I’ll concentrate more on the map and get that finished but it’s nice to have a constructive distraction.
Remember that you don’t need to learn anything other than the editor to create maps.
Non-ut related link is this rather unique flash game.