Desert warfare with tanks, sounds good. No back story given.
I had a lot of fun with this because it’s a bit different and works well. With the name Tank Fight it will come as no surprise that the gameplay revolves around tanks. The layout is a rough square of desert and dunes. The bases at opposing corners with a single node in the centre make for a very simple rush and hold style play. It does get a little samey after a while. That’s the downside of course. It does work as an Onslaught map but it might be a little too simple for die hard fans of the game type.
The recommended load of 1 to12 is a little silly. I would say around 8 to 12 for some good battles. The bots handle the tanks well and will also defend the bases on foot. If they’ve run out of tanks they’ll act a little strangely but this isn’t much of a problem.
Performance 26/30 (Hardware)
Pretty smooth but the viewing distance is quite far which may cause slight slowdown on older machines.
Eye Candy 12/25
The terrain has been handled OK with the rolling dunes being pretty believable. The repetitive sand texture is a bit jarring though. It should have been scaled up a little more as well as another layer painted onto the mesh, maybe of a rock texture. The addition of more rock meshes as well as the addition of destroyed tank meshes would have help break up the repetition. I noticed some of the dunes on the edges of the desert had a dark outline. Also other areas were overly dark. More ambient lighting is needed. Another big omission is the sun. This is a desert so the sky should be blue with a big, burning sun to convey the sense of heat.
On the whole it was a fun place to be though
The Details 14/15
No back story but everything is here
Final Score 75/100
A good map and a great attempt at something a bit different. The trade-off though is as a serious Onslaught map it just doesn’t have enough to satisfy. Try it, you might like it.