DM-CrescentSun By Swanky

An old military complex no used for death matching by Liandri.  Plus lots of custom textures and music.

Gameplay 28/30

Flow is really nice here with a good compromise between gameplay and location.  Each area has multiple levels to give good multi-direction fighting.  Nothing gets in the way and there’s no snagging geometry.  Pickups are well thought out and placed evenly throughout the map.
Playercount is set at 2 to 5.  Two is a bit low as this map is too big for a dueller but throw five or six in there (seven if you like it really busy) and you’ll get a good game.  The AI has been well pathed and these bots will get your attention.  You find action in every part of the map.

Performance 27/30 (Hardware)

Really smooth everywhere but really old rigs my creak a little due to the slightly higher poly count.

Eye Candy 23/25

Although industrial in theme it still feels fresh due to the use of custom texture packs by Hourence.  Other custom  textures feature here as well from the richrig pack.  There’s good diversity in the texturing without breaking the overall theme.  This stops the map from becoming repetitive and does have that one-more-go pull.
Lighting is equally well done here and really supplements the textures to give a great atmosphere.  The author says there are two shadow errors near the mini-gun bases.  Although you can see them you won’t notice them.  The windows around the map allow views into unreachable parts of the complex.  This adds to the atmosphere.

The Details 15/15

All here as well as custom music from UT2k4 called “KR-CorrugationRise” by Kevin Riepl.  This really suits the map.

Final Score 93/100

Golden gameplay with loads of polish and great looks.  You’ll keep this one for a while.



4 Responses to DM-CrescentSun By Swanky

  1. Swanky says:

    Thanks for reviewing!
    Although the map looks so differently when comparing the screenshots to the lighting scheme in my map… must have been the same thing cooloola was talking about. For me, the lamps have a slight orange glow which makes the map far more atmospheric, and the blue is a tad more green, cyanblue. Eery.

  2. Firefly says:

    I’ll look into this when I get a chance

  3. Firefly says:

    Screens are now fixed. Sorry about that.

  4. Swanky says:

    Wasn’t meant to be critizism, just a thought on how different things can look on different systems / drivers. 🙂

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